﻿using System;

namespace Silver3D.Graphics
{
    public class CameraInstance : EntityInstance
    {
        public Camera Camera { get { return Entity as Camera; } }

        public CameraInstance(Scene scene, string id, Camera camera)
            : base(scene, id, camera, null)
        {
        }

        public CameraInstance(Scene scene, Camera camera, Node parent)
            : base(scene, camera, parent)
        {
        }

        public CameraInstance(Scene scene, string id, Camera camera, Node parent)
            : base(scene, id, camera, parent)
        {
        }
    }
}
